Playable is a gamification platform for marketers that helps them to immerse their audiences in unique brand experiences.
Current Customer(s)
Market Share (Est.)
Ranking
The top three of Playable’s competitors in the Gamification category are Trivia with 7.03%, Spinify with 5.31%, Classcraft with 5.14% market share.
| Technology | Domains | Market Share (Est.) | Versus page |
|---|---|---|---|
| Trivia | 82 | 7.03% | Playable vs Trivia |
| Spinify | 62 | 5.31% | Playable vs Spinify |
| Classcraft | 60 | 5.14% | Playable vs Classcraft |
| Infinario | 56 | 4.80% | Playable vs Infinario |
| GeForce Now | 36 | 3.08% | Playable vs GeForce Now |
| Gametize | 35 | 3.00% | Playable vs Gametize |
| GamEffective | 23 | 1.97% | Playable vs GamEffective |
| uContact | 20 | 1.71% | Playable vs uContact |
| iActionable | 13 | 1.11% | Playable vs iActionable |
| Funifier | 12 | 1.03% | Playable vs Funifier |
| BlueRabbit | 11 | 0.94% | Playable vs BlueRabbit |
| Snowfly | 11 | 0.94% | Playable vs Snowfly |
| SolidOpinion | 10 | 0.86% | Playable vs SolidOpinion |
| CustomerAdvocacy | 10 | 0.86% | Playable vs CustomerAdvocacy |
| SailPlay Loyalty | 8 | 0.69% | Playable vs SailPlay Loyalty |
| Gamewheel | 7 | 0.60% | Playable vs Gamewheel |
| Branded Mini-Games | 6 | 0.51% | Playable vs Branded Mini-Games |
| AdLatte | 5 | 0.43% | Playable vs AdLatte |
| Edgagement | 4 | 0.34% | Playable vs Edgagement |
| CRM.me | 4 | 0.34% | Playable vs CRM.me |
Popular Comparisons
The top three of Playable’s competitors in the Gamification category are Trivia with 7.03%, Spinify with 5.31%, Classcraft with 5.14% market share.
Playable vs Trivia
Playable vs Spinify
Playable vs Classcraft
Playable vs Infinario
Playable vs GeForce Now
Playable vs Gametize
Playable vs GamEffective
Playable vs uContact
Around the world in 2026, over 659 companies have started using Playable as Gamification tool.
| Customers | Employee Range | City | Region | Country | Social Links |
|---|---|---|---|---|---|
| WARTSILA SOUTH AFRICA LTD | 10,000+ | Helsinki | Uusimaa | Finland | |
| Beckman Coulter | 10,000+ | Brea | California | United States | |
| IT2030 | 10,000+ | Maastricht | Limburg | Netherlands | |
| Vaillant Portugal | 10,000+ | Porto | Porto | Portugal | |
| Cognizant | 10,000+ | Teaneck | New Jersey | United States | |
| Danske Bank | 10,000+ | Copenhagen | Capital Region | Denmark | |
| Arla Pro | 10,000+ | New Jersey | United States | ||
| Rode Kruis | 10,000+ | The Hague | South Holland | Netherlands | |
| Microsoft | 10,000+ | Redmond | Washington | United States | |
| Rituals | 10,000+ | Amsterdam | North Holland | Netherlands |
The top three products and services offering customers that use Playable for Gamification are Insurance (10), Entertainment (9), Hospitality (7).
Customers
The majority of Playable's customers for the gamification category fall in the company size of 0 - 9 employees (174 companies), 100 - 249 employees (122 companies), 20 - 49 employees (113 companies).
Employee Size
The top three geographies of Playable for gamification are the Denmark with 223(40.04%), Finland with 62(11.13%), United Kingdom with 53(9.52%) customers respectively.
Customers
Find answers to the most often asked questions by users.
Who are the top Playable competitors?
Playable’s Top competitors in the gamification category are Trivia, Spinify, Classcraft. You can view a full list of Playable competitors here. 6sense uses advanced data mining and AI algorithms to track customers and competitors of Playable and 40,000 other technologies on the internet. You can also compare Playable and its feature with top competitors here : Playable vs Trivia Playable vs Spinify Playable vs Classcraft.
What is Playable customer distribution based on company size?
What is Playable market share in the gamification?
What are the top countries that use Playable?
What are the top industries that use Playable?
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