Current Customer(s)
Market Share (Est.)
Ranking
The top three of GeForce Now’s competitors in the Gamification category are Playable with 37.54%, Infinario with 9.58%, Trivia with 7.19% market share.
Technology | Domains | Market Share (Est.) | Versus page |
---|---|---|---|
Playable | 235 | 37.54% | GeForce Now vs Playable |
Infinario | 60 | 9.58% | GeForce Now vs Infinario |
Trivia | 45 | 7.19% | GeForce Now vs Trivia |
GamEffective | 41 | 6.55% | GeForce Now vs GamEffective |
SailPlay Loyalty | 36 | 5.75% | GeForce Now vs SailPlay Loyalty |
Classcraft | 28 | 4.47% | GeForce Now vs Classcraft |
Snowfly | 23 | 3.67% | GeForce Now vs Snowfly |
Gamewheel | 15 | 2.40% | GeForce Now vs Gamewheel |
Funifier | 13 | 2.08% | GeForce Now vs Funifier |
BlueRabbit | 12 | 1.92% | GeForce Now vs BlueRabbit |
Gametize | 11 | 1.76% | GeForce Now vs Gametize |
iActionable | 11 | 1.76% | GeForce Now vs iActionable |
SolidOpinion | 9 | 1.44% | GeForce Now vs SolidOpinion |
CustomerAdvocacy | 8 | 1.28% | GeForce Now vs CustomerAdvocacy |
Spinify | 7 | 1.12% | GeForce Now vs Spinify |
QuoDeck | 6 | 0.96% | GeForce Now vs QuoDeck |
Playlyfe | 6 | 0.96% | GeForce Now vs Playlyfe |
KPIsland | 6 | 0.96% | GeForce Now vs KPIsland |
Edgagement | 6 | 0.96% | GeForce Now vs Edgagement |
Hurrah! Leaderboards | 5 | 0.80% | GeForce Now vs Hurrah! Leaderboards |
Popular Comparisons
The top three of GeForce Now’s competitors in the Gamification category are Playable with 37.54%, Infinario with 9.58%, Trivia with 7.19% market share.
GeForce Now vs Playable
GeForce Now vs Infinario
GeForce Now vs Trivia
GeForce Now vs GamEffective
GeForce Now vs SailPlay Loyalty
GeForce Now vs Classcraft
GeForce Now vs Snowfly
GeForce Now vs Gamewheel
Around the world in 2024, over 24 companies have started using GeForce Now as Gamification tool.
Customers | Employee Range | City | Region | Country | Social Links |
---|---|---|---|---|---|
Nvidia Corporation | 10,000+ | Santa Clara | California | United States | |
HP, Inc. | 10,000+ | Palo Alto | California | United States | |
Turkcell Iletism | 10,000+ | Istanbul | Istanbul | Turkey | |
BANDAI NAMCO Entertainment Europe S.A.S. | 5,000 - 9,999 | Santa Clara | California | United States | |
LG Uplus | 5,000 - 9,999 | Seoul | Seoul | Korea | |
Conectys | 1,000 - 4,999 | Bucharest | Bucuresti | Romania | |
StarHub Ltd | 1,000 - 4,999 | Singapore | Central Singapore | Singapore | |
CIeNET Technologies | 1,000 - 4,999 | Beijing | Beijing | People's Republic of China | |
Taiwan Mobile Co., Ltd. | 1,000 - 4,999 | Taipei | Taiwan | Taiwan | |
Turkcell Technology | 500 - 999 | Istanbul | Istanbul | Turkey |
The top three products and services offering customers that use GeForce Now for Gamification are Quality Assurance (2), Video Games (2), IT Solutions (2).
Customers
The majority of GeForce Now's customers for the gamification category fall in the company size of 50 - 99 employees (4 companies), 1,000 - 4,999 employees (4 companies), 20 - 49 employees (4 companies).
Employee Size
The top three geographies of GeForce Now for gamification are the United States with 10(43.48%), India with 4(17.39%), Turkey with 2(8.70%) customers respectively.
Customers
Find answers to the most often asked questions by users.
Who are the top GeForce Now competitors?
GeForce Now’s Top competitors in the gamification category are Playable, Infinario, Trivia. You can view a full list of GeForce Now competitors here. 6sense uses advanced data mining and AI algorithms to track customers and competitors of GeForce Now and 40,000 other technologies on the internet. You can also compare GeForce Now and its feature with top competitors here : GeForce Now vs Playable GeForce Now vs Infinario GeForce Now vs Trivia.
What is GeForce Now customer distribution based on company size?
What is GeForce Now market share in the gamification?
What are the top countries that use GeForce Now?
What are the top industries that use GeForce Now?
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