Blender
Comparing the customer bases of Blender and OpenGEX, we can see that Blender has 7154 customer(s), while OpenGEX has 4 customer(s). In the Game Development category, with 7154 customer(s) Blender stands at 4th place by ranking, while OpenGEX with 4 customer(s), is at the 82nd place.
Blender
4th
7154 Customer
OpenGEX
82nd
4 Customer
Blender has a 15.31% market share in the Game Development category, while OpenGEX has a 0.01% market share in the same space.
Comparing Blender and OpenGEX customers based on their geographic location, we can see that Blender has more customers in United States, India and United Kingdom, while OpenGEX has more customers in United States.
Blender
OpenGEX
Gain actionable insights about the buying patterns of Blender vs OpenGEX’s target audience.
Blender
New
6 Customer
Lost
2 Customer
OpenGEX
Find answers to the most often asked questions by users.
What are the different markets in which Blender and OpenGEX compete against each other?
Blender and OpenGEX compete against each other in the Game Development.
How does the market share of Blender and OpenGEX compare in the Game Development market?
How many customers are acquired by Blender and OpenGEX in the Game Development segment?
What are the countries in which Blender and OpenGEX has more customers?
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