Blender
Comparing the customer bases of Blender and Kahoot!, we can see that Blender has 4020 customer(s), while Kahoot! has 1803 customer(s). In the Game Development category, with 4020 customer(s) Blender stands at 4th place by ranking, while Kahoot! with 1803 customer(s), is at the 5th place.
Blender
4th
4020 Customer
Kahoot!
5th
1803 Customer
Blender has a 12.14% market share in the Game Development category, while Kahoot! has a 5.44% market share in the same space.
Comparing Blender and Kahoot! customers based on their geographic location, we can see that Blender has more customers in United States, United Kingdom and India, while Kahoot! has more customers in United States.
Blender
Kahoot!
Gain actionable insights about the buying patterns of Blender vs Kahoot!’s target audience.
Blender
New
3 Customer
Lost
4 Customer
Kahoot!
New
1 Customer
Lost
0 Customer
Find answers to the most often asked questions by users.
What are the different markets in which Blender and Kahoot! compete against each other?
Blender and Kahoot! compete against each other in the Game Development.
How does the market share of Blender and Kahoot! compare in the Game Development market?
How many customers are acquired by Blender and Kahoot! in the Game Development segment?
What are the countries in which Blender and Kahoot! has more customers?
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