Current Customer(s)
Market Share (Est.)
Ranking
The top three of GeForce Now’s competitors in the Gamification category are Playable with 29.26%, Trivia with 14.70%, Classcraft with 9.57% market share.
Technology | Domains | Market Share (Est.) | Versus page |
---|---|---|---|
Playable | 211 | 29.26% | GeForce Now vs Playable |
Trivia | 106 | 14.70% | GeForce Now vs Trivia |
Classcraft | 69 | 9.57% | GeForce Now vs Classcraft |
Spinify | 51 | 7.07% | GeForce Now vs Spinify |
Infinario | 38 | 5.27% | GeForce Now vs Infinario |
GamEffective | 27 | 3.74% | GeForce Now vs GamEffective |
uContact | 21 | 2.91% | GeForce Now vs uContact |
Snowfly | 19 | 2.64% | GeForce Now vs Snowfly |
Funifier | 15 | 2.08% | GeForce Now vs Funifier |
iActionable | 15 | 2.08% | GeForce Now vs iActionable |
Branded Mini-Games | 13 | 1.80% | GeForce Now vs Branded Mini-Games |
Gametize | 13 | 1.80% | GeForce Now vs Gametize |
SailPlay Loyalty | 12 | 1.66% | GeForce Now vs SailPlay Loyalty |
BlueRabbit | 11 | 1.53% | GeForce Now vs BlueRabbit |
SolidOpinion | 9 | 1.25% | GeForce Now vs SolidOpinion |
CustomerAdvocacy | 9 | 1.25% | GeForce Now vs CustomerAdvocacy |
AdLatte | 7 | 0.97% | GeForce Now vs AdLatte |
Playlyfe | 7 | 0.97% | GeForce Now vs Playlyfe |
Edgagement | 4 | 0.55% | GeForce Now vs Edgagement |
QuoDeck | 4 | 0.55% | GeForce Now vs QuoDeck |
Popular Comparisons
The top three of GeForce Now’s competitors in the Gamification category are Playable with 29.26%, Trivia with 14.70%, Classcraft with 9.57% market share.
GeForce Now vs Playable
GeForce Now vs Trivia
GeForce Now vs Classcraft
GeForce Now vs Spinify
GeForce Now vs Infinario
GeForce Now vs GamEffective
GeForce Now vs uContact
GeForce Now vs Snowfly
Around the world in 2025, over 44 companies have started using GeForce Now as Gamification tool.
Customers | Employee Range | City | Region | Country | Social Links |
---|---|---|---|---|---|
Telefónica | 10,000+ | Madrid | Madrid | Spain | |
HP | 10,000+ | Palo Alto | California | United States | |
Ubisoft | 10,000+ | Saint-Mande | Ile-de-France | France | |
AT&T | 10,000+ | Dallas | Texas | United States | |
Optus | 10,000+ | Macquarie Park | New South Wales | Australia | |
Samsung | 10,000+ | Suwon | Gyeonggi-do | Korea | |
NVIDIA | 10,000+ | Santa Clara | California | United States | |
SoftBank Corp. | 10,000+ | Tokyo | Tokyo | Japan | |
Blizzard Entertainment | 10,000+ | Irvine | California | United States | |
Turkcell Iletisim Hizmetleri A.S. | 5,000 - 9,999 | Istanbul | Istanbul | Turkey |
The top three products and services offering customers that use GeForce Now for Gamification are Video Games (4), Telecommunications (3), Managed Services (3).
Customers
The majority of GeForce Now's customers for the gamification category fall in the company size of 10,000+ employees (10 companies), 100 - 249 employees (9 companies), 1,000 - 4,999 employees (7 companies).
Employee Size
The top three geographies of GeForce Now for gamification are the United States with 19(52.78%), Turkey with 4(11.11%), Singapore with 2(5.56%) customers respectively.
Customers
Find answers to the most often asked questions by users.
Who are the top GeForce Now competitors?
GeForce Now’s Top competitors in the gamification category are Playable, Trivia, Classcraft. You can view a full list of GeForce Now competitors here. 6sense uses advanced data mining and AI algorithms to track customers and competitors of GeForce Now and 40,000 other technologies on the internet. You can also compare GeForce Now and its feature with top competitors here : GeForce Now vs Playable GeForce Now vs Trivia GeForce Now vs Classcraft.
What is GeForce Now customer distribution based on company size?
What is GeForce Now market share in the gamification?
What are the top countries that use GeForce Now?
What are the top industries that use GeForce Now?
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